Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, 21 September 2010

21st September '10


Right now my head feels like a cold is starting to burrow into it, so despite the fact I am mid colouring this piece I will have to stop and sleep. So here is the lineart instead.
I do not want to be ill right now. Too much work to do.

Today I got the copy/paste custom attribute values between files in 3dS Max to work, which was cool for me as I can now copy poses in their entirety for custom rigs.
I did, however, realise I'm probably going to have to make a new scripted pose library for storing poses on IKed rigs so that I can apply the pose relative to the overall location in space.
I'm sure that's very un-exciting to anyone who isn't me.

Wednesday, 16 June 2010

16th June '10



So here's some work related stuff. Press Release Trailer of the game we're working on announced at E3 this week.
Exciting stuff!